Director / Lead Game Designer / SFX / Lead Systems Designer / UI / Original Soundtrack Composer

February 2023           SodaCan Games

Designed and concepted a game alpha over the course of ten weeks. Directed and managed a team of four SCAD students using an agile mindset to facilitate teamwork and collaboration on the game “PopTab.” Sound design done with original foley and the SCAD sound library. Composed and integrated original music for the project. Developed with Unreal Engine 5, Utilizing Blueprinting, Sound Classes, and Audio Spatialization.  Managed development using Perforce, Miro, and Dropbox. 

full game play footage

Propellor Sound Breakdown

Previous
Previous

Possum Panic!

Next
Next

Lloid gets to the root of the problem