Director / Lead Game Designer / SFX / Lead Systems Designer / UI / Original Soundtrack Composer
February 2023 SodaCan Games
Designed and concepted a game alpha over the course of ten weeks. Directed and managed a team of four SCAD students using an agile mindset to facilitate teamwork and collaboration on the game “PopTab.” Sound design done with original foley and the SCAD sound library. Composed and integrated original music for the project. Developed with Unreal Engine 5, Utilizing Blueprinting, Sound Classes, and Audio Spatialization. Managed development using Perforce, Miro, and Dropbox.